![]() ![]() Probably because they were too lazy to program the game to allow some races to have unique body models and animations, plus, they wanted to appease the people who could not take missing out on ONE armor slot, the latter of which is hardly much of a justification for changing the design, seeing as in Morrowind, modders managed to get boots on Khajiit and Argonians without getting rid of the animations. While this does explain the differences between Arena, Daggerfall, and Morrowind, I suspect that the Oblivion version is meant to be the same type from Morrowind, Bethesda just changed the design slightly. ![]() ![]() There is a lore reason for khajiits, in each game you have a different 'breed', in the first two it was a mostly humaniod khajiit, in morrowind it was the beast like ones and oblivion it was another. ![]()
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